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CINEMATICS REEL

Responsible for all animation.

All animation is hand-keyed except for shots from "The Last of Us: Part II" and "Mortal Kombat 1" which are a combination of Mocap cleanup and hand-key animation.

GAMEPLAY REEL

Responsible for all animation and integration.

All animation is hand-keyed.

Motion matching was used for all character including NPCs and First Person animations.

 

Mirandus is an MMO that is still in early development and we were finally standing up a scalable character pipeline when the whole team got replaced.
Here you'll find animations at different stages, some rougher than others and even some prototyping/previs.
 

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